Games KIT jam · team of 4
Lost Soul
Dark-and-light 2D platformer from a 3-day jam
Made in three days at KIT's ClementineJam, 24–26 April 2026.
Dark-and-light 2D platformer from a 3-day jam
Made in three days at KIT's ClementineJam, 24–26 April 2026.
At ClementineJam, a three-day hackathon at KIT, four of us made a game in one weekend. You run through a pitch-dark pixel-art forest with only a flashlight, while something chases you. The darkness is the main mechanic.
I was the gameplay programmer. I wrote the jumps, wall zones, dash cooldowns and animation feedback, and the flashlight, darkness, checkpoints, healing zones, pickups, hazards and scene transitions.
By the end of the weekend it had three levels, a main menu, a level preview camera and a health bar. It runs in Godot 4.6.