Alparslan Semiz
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Games KIT jam · team of 4

Lost Soul

Dark-and-light 2D platformer from a 3-day jam

Made in three days at KIT's ClementineJam, 24–26 April 2026.

Section
Games
Context
KIT jam · team of 4
Role
Gameplay programmer
Team
4 people
Stack
Godot 4.6 · GDScript
Status
Active
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The story

At ClementineJam, a three-day hackathon at KIT, four of us made a game in one weekend. You run through a pitch-dark pixel-art forest with only a flashlight, while something chases you. The darkness is the main mechanic.

I was the gameplay programmer. I wrote the jumps, wall zones, dash cooldowns and animation feedback, and the flashlight, darkness, checkpoints, healing zones, pickups, hazards and scene transitions.

By the end of the weekend it had three levels, a main menu, a level preview camera and a health bar. It runs in Godot 4.6.

See it on the route

Quick version · one screen

Alparslan Semiz

Full-stack developer at Traggert and CS student at KIT, Karlsruhe. I ship games, Mac apps and web projects, mostly alone and sometimes in teams.